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This article is about Kanako's appearance in Touhou: Gensokyo Reloaded. For the character in other contexts, see Kanako Yasaka.
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Kanako Yasaka
GRKanakoPort
Character Portrait
Playstyle Zoning
Last Words Divine Pillar "Meteoric Onbashira"
"Virtue of Wind God"

Pros[]

Cons[]

Statistics[]

Life Chain Type Walk Velocities (UPF) Jump Startup Jump Velocities (UPF)
Forward Back Forward Back
1000 II 2 -1.8 5 3 -2.8
Forward Dash Forward Air Dash
Startup Velocity (UPF) Duration Recovery Startup Velocity (UPF) Land Recovery
4 4 12~66 8 6 4 10
Back Hop Back Air Dash
Startup Velocity (UPF) Duration Recovery Startup Velocity (UPF) Land Recovery
8 -3.6 24 10 6 -4 10


Movelist[]

Normals[]

Standing ButtonA
Hit Damage 30 Guard Damage 0
Guard Type Attack can be blocked while either standing or crouching Proration 0.92
P1 Power Gain 40 P2 Power Gain 20
Properties Move can be chained into itself
Startup Active Recovery Total Advantage
3 2 7 12 +5 +2
GRKanako 5x


Standing ButtonB
Hit Damage 65 Guard Damage 0
Guard Type Attack can be blocked while either standing or crouching Proration 0.9
P1 Power Gain 80 P2 Power Gain 40
Startup Active Recovery Total Advantage
7 2 18 27 -1 -5
GRKanako 5y1


Standing ButtonC
Hit Damage 100 Guard Damage 0
Guard Type Attack can be blocked while either standing or crouching Proration 0.85
P1 Power Gain 120 P2 Power Gain 60
Startup Active Recovery Total Advantage
10 5 14 29 +3 -1
GRKanako 5z1 GRKanako 5z2
Active frames 1f~2f Active frames 3f~5f


Crouching ButtonA
Hit Damage 50 Guard Damage 0
Guard Type Attack can be blocked while crouching Proration 0.9
P1 Power Gain 40 P2 Power Gain 20
Startup Active Recovery Total Advantage
5 4 7 16 +3 ±0
GRKanako 2x


Crouching ButtonB
Hit Damage 70 Guard Damage 0
Guard Type Attack can be blocked while either standing or crouching Proration 0.85
P1 Power Gain 80 P2 Power Gain 40
Startup Active Recovery Total Advantage
8 4 14 26 -1 -4
GRKanako 2y


Crouching ButtonC
Hit Damage 100 Guard Damage 0
Guard Type Attack can be blocked while crouching Proration 0.75
P1 Power Gain 120 P2 Power Gain 60
Properties Knockdown cannot be tech recovered (Trip)
Startup Active Recovery Total Advantage
12 2 20 34 D -9
GRKanako 2z


Aerial ButtonA
Hit Damage 50 Guard Damage 0
Guard Type Attack can be blocked while standingAttack can be blocked while airborne Proration 0.9
P1 Power Gain 40 P2 Power Gain 20
Properties Aironly
Startup Active Recovery Total Advantage
6 5 -- -- -- --
GRKanako A5x


Aerial ButtonB
Hit Damage 80 Guard Damage 0
Guard Type Attack can be blocked while standingAttack can be blocked while airborne Proration 0.85
P1 Power Gain 80 P2 Power Gain 40
Properties Aironly
Startup Active Recovery Total Advantage
7 5 -- -- -- --
GRKanako A5y


Aerial ButtonC
Hit Damage 30x4 Guard Damage 0
Guard Type Attack can be blocked while standingAttack can be blocked while airborne Proration 0.945x4
P1 Power Gain 30x4 P2 Power Gain 15x4
Properties AironlyKnockdown can be tech recovered just before touching the ground by holding A, B, or C
Startup Active Recovery Total Advantage
10 2 (1) 2 (1) 2 (1) 2 -- -- -- --
GRKanako A5z1 GRKanako A5z2
Active frames 1f~2f Active frames 3f~4f
GRKanako A5z3 GRKanako A5z4
Active frames 5f~6f Active frames 7f~8f


Command Moves[]

Throw
ButtonB+ButtonC  or  B+ButtonB+ButtonC
Hit Damage 120 Guard Damage N/A
Guard Type Attack cannot be blocked Proration 0.5
P1 Power Gain 80 P2 Power Gain 40
Properties Move is attributed as a throw, works against grounded opponentsKnockdown cannot be tech recovered
Does not make contact with opponents in hitstun or blockstun.
Startup Active Recovery Total Advantage
3 2 20 25 D D
GRKanako yz


Onbashira Throw
F+ButtonC
Hit Damage 80 Guard Damage 16
Guard Type Attack can be blocked while standing, crouching, or airborne Proration 0.85
P1 Power Gain 80 P2 Power Gain 40
Properties AirokMove is attributed as a projectileWall bounce and subsequent knockdown cannot be tech recovered
Version Startup Active Recovery Total Advantage
Ground 14 1~30 45 60 D
Aerial 14 1~30 5L -- D
GRKanako 6z


Onbashira Slam
DF+ButtonC
Hit Damage 100 Guard Damage 0
Guard Type Attack can be blocked while standing Proration 0.7
P1 Power Gain 120 P2 Power Gain 60
Properties Attack can hit opponents when they're lying downGround bounce and subsequent knockdown cannot be tech recovered
Startup Active Recovery Total Advantage
28 9 19 56 D -3
GRKanako 3z


Glide
[ U ]
Hit Damage N/A Guard Damage N/A
Guard Type N/A Proration N/A
P1 Power Gain N/A P2 Power Gain N/A
Properties Aironly
Can only be activated after reaching peak of jump.
[ UB ] or [ UF ] to alter horizontal movement.


Specials[]

Guard Cancel
RQCB A, B, or C during blockstun
Hit Damage 80 Guard Damage 16
Guard Type Attack can be blocked while either standing or crouching Proration 0.1
P1 Power Gain -1000 P2 Power Gain 40
Properties Move grants invulnerability during startup and any amount of active framesKnockdown can be tech recovered just before touching the ground by holding A, B, or C
Cannot cause a K.O.
Startup Active Recovery Total Advantage
0+6 2 42 50 D -20
Notes on Frame Data Startup invulnerability 1f~20f.


Sky God: Wind Summon
QCF A, B, or C
Hit Damage 26x3 Guard Damage 5x3
Guard Type Attack can be blocked while standing, crouching, or airborne Proration 0.95x3
P1 Power Gain 1520x3 P2 Power Gain 10x3
Properties AirokMove is attributed as a projectileKnockdown can be tech recovered just before touching the ground by holding A, B, or C*
Version Startup Active Recovery Total Advantage
Ground ButtonA 14 9~14 33 56 -2 -6
Ground ButtonB 19 9~14 33 61 -2 -6
Ground ButtonC 24 9~14 33 66 -2 -6
Aerial ButtonA 14 9~14 5L -- -- --
Aerial ButtonB 19 9~14 5L -- -- --
Aerial ButtonC 24 9~14 5L -- -- --


Sky God: Onbashira
QCB A, B, or C
Hit Damage 90 Guard Damage 18
Guard Type Attack can be blocked while standing, crouching, or airborne Proration 0.75
P1 Power Gain 1560 P2 Power Gain 30
Properties AirokMove is attributed as a projectileAttack can hit opponents when they're lying downGround bounce and subsequent knockdown cannot be tech recovered
Version Startup Active Recovery Total Advantage
Ground ButtonA 14 16 42 72 D -15
Ground ButtonB 18 16 38 72 D -11
Ground ButtonC 22 16 34 72 D -7
Aerial ButtonA 14 16+ 5L -- -- --
Aerial ButtonB 18 16+ 5L -- -- --
Aerial ButtonC 22 16+ 5L -- -- --


Omiwatari Cross
Any direction+A, B, and C
Hit Damage 60x3 Guard Damage 12x3
Guard Type Attack can be blocked while standing, crouching, or airborne Proration 0.85x3
P1 Power Gain 15xN40x3 P2 Power Gain 20x3
Properties AirokKnockdown can be tech recovered just before touching the ground by holding A, B, or C
Attack can be repeated up to 3 times.
Version Startup Active Recovery Total Advantage
Ground to ground 13 19 28 60 D -28
Ground to air / aerial to air 13 19 8L -- D --
Aerial to land mid-attack 13 Until landing 24L -- D --


Misayama Hunting Ritual
DP A, B, or C
Hit Damage 22x5 Guard Damage 4x5
Guard Type ButtonA version: Attack can be blocked while crouching
ButtonB version: Attack can be blocked while either standing or crouching
ButtonC version: Attack can be blocked while standing
Proration 0.96x5
P1 Power Gain 4516x5 P2 Power Gain 8x5
Properties Knockdown can be tech recovered just before touching the ground by holding A, B, or C
ButtonA version: Move reduces the hurtbox on the character's lower half, allowing them to avoid most crouching moves
ButtonB version: Move grants invulnerability during startup and any amount of active frames
ButtonC version: Move reduces the character's hurtbox height, allowing them to avoid certain moves, does not hit crouching opponents.
Startup Active Recovery Total Advantage
5 4 + 4 + 4 + 4 + 4 37 62 D -16
Notes on Frame Data ButtonA version: lower invulnerability 1f~9f.
ButtonB version: startup invulnerability 1f~9f.
ButtonC version: upper invulnerability 1f~9f.


Sky God: Wind Tunnel
DP A, B, and C  or  RDP A, B, and C
Hit Damage N/A Guard Damage N/A
Guard Type N/A Proration N/A
P1 Power Gain N/A P2 Power Gain N/A
Properties Airok
DP version: pushes opponent away from Kanako.
RDP version: pulls opponent towards Kanako.
Version Startup Active Recovery Total Advantage
Ground -- -- -- 54 -- --
Aerial -- -- 5L -- -- --
Notes on Frame Data Pushbox active 7f~43f.


Spell Cards[]

God Sign "Beautiful Spring-like Suiga"
QCB QCB A, B, or C
Hit Damage 28x10 Guard Damage 5x10
Guard Type Attack can be blocked while standing, crouching, or airborne Proration 0.96x10
P1 Power Gain -1000 P2 Power Gain 30x10
Properties AirokMove is attributed as a projectileMove grants invulnerability during startup and any amount of active framesMove grants invulnerability to enemy attacks with the projectile attributionKnockdown cannot be tech recovered
Version Startup Active Recovery Total Advantage
Ground 0+10 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 51 + 5L 141 D -37
Aerial 0+10 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 5L -- D --
Notes on Frame Data Startup invulnerability 1f~14f.
Projectile invulnerability 15f~86f.


Divine Festival "Expanded Onbashira"
QCF QCF A, B, or C
Hit Damage 30x10 Guard Damage 5x10
Guard Type Attack can be blocked while standing, crouching, or airborne Proration 0.95x10
P1 Power Gain -1000 P2 Power Gain 30x10
Properties AirokMove is attributed as a projectileKnockdown cannot be tech recovered
Version Startup Active Recovery Total Advantage
Ground 0+13 73+ 41 127 D --
Aerial 0+13 73+ 5L -- D --


Last Words[]

Divine Pillar "Meteoric Onbashira"
QCF QCF A, B, and C
Hit Damage 44x10 Guard Damage 9x10
Guard Type Attack can be blocked while standing, crouching, or airborne Proration 0.92x10
P1 Power Gain -3000 P2 Power Gain 60x10
Properties Divine Pillar "Meteoric Onbashira" must be selected at the beginning of the match.
AirokMove is attributed as a projectileAttack can hit opponents when they're lying downKnockdown cannot be tech recovered
Attack's damage is not affected by proration.
Version Startup Active Recovery Total Advantage
Ground 0+26 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 41 142 D -22
Aerial 0+26 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 (5) 3 5L -- D --


"Virtue of Wind God"
QCB QCB A, B, and C
Hit Damage 470 Guard Damage 94
Guard Type Attack can be blocked while either standing or crouching Proration 0.3
P1 Power Gain -3000 P2 Power Gain 600
Properties "Virtue of Wind God" must be selected at the beginning of the match.
Move grants invulnerability during startup and any amount of active framesMove grants invulnerability to enemy attacks with the projectile attributionKnockdown cannot be tech recovered
Attack's damage is not affected by proration.
Startup Active Recovery Total Advantage
0+9 24 35 68 D -31
Notes on Frame Data Startup invulnerability 1f~11f.
Projectile invulnerability 12f~33f.


Touhou: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoakumaKoishi KomeijiKomachi OnozukaLie MeilingMamizou FutatsuiwaMarisa KirisameMeimuMimaPatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaSuika IbukiUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Non-playable Characters Meimu
Stages Bamboo Forest of the Lost (Day/Night) • Catwalk in Geyser • Cemetary of Onbashira • Collapsed Boundary • Creek of Genbu • Eientei • Field of Tanuki • Forest of Dolls • Forest of Magic • Garden of the Sun • Gensokyo • Hakugyokurou • Hakurei Shrine (Day/Night/Boundary/Border) • Hakurei Shrine Ruins • Mare Tranquilitatis • Misty Lake • Moriya Shrine • Netherworld • Palace of Earth Spirits • Palanquin Ship (Exterior/Interior) • Scarlet Devil Mansion Basement • Scarlet Devil Mansion Clock Tower (Day/Night) • Scarlet Devil Mansion Foyer • Scarlet Devil Mansion Library (Day/Night) • The Outside World • Untrodden Valley
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