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This article is about Youmu's appearance in Touhou: Gensokyo Reloaded. For the character in other contexts, see Youmu Konpaku.
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Youmu Konpaku
GRYoumuPort.png
Character Portrait
Playstyle Rushdown / Mix-ups
Last Words "6-root Cleansing"
"Secret of Life and Death"
"Matsuyoi-Reflecting Satellite Slash"

Pros

  • Blessed with the shortest standing hurtbox and joint-shortest crouching hurtbox in the game, making it easier for Youmu to avoid certain attacks.
  • Youmu has generally good mobility when dashing, especially with her ground dashes.
  • Frame data on most moves is quite good even at lower spirit levels, and only gets better at higher levels.
  • As is somewhat typical of a sword wielder, Youmu has high priority on a lot of attacks that use it.
  • The only character in the game with a regular standing Normal that has to be blocked low in Standing ButtonC.png.
  • Youmu is one of the best characters in the game at building Power, helped in part by the generous amount of it gained from using Specials.
  • Access to a strong okizeme option in Lotus Stance Cut ButtonA.png greatly strengthens Youmu's pressure game.
  • The spirit meter being very equilibrium-based makes it easier for Youmu to steamroll an opponent if she is already in advantage and at the highest spirit level.
  • Has some of the highest combo damage output in the game when at the highest spirit level.
  • Has some incredibly fast and potent mix-up options when at the highest spirit level.

Cons

  • Saddled with only 850 Life, which is tied with Lie Meiling for the joint second lowest Life value in the game.
  • Has surprisingly middling regular mobility outside of dashing, which is most noticeable when using regular jumps.
  • Youmu has to be very cautious when using stray moves in neutral, as she is actively punished with loss of spirit for any whiffed attacks.
  • The spirit meter being very equilibrium-based makes it harder to make a comeback if Youmu is already in disadvantage and at lower spirit levels.
  • Loses a lot of damage from both raw hits and reduced combo prowess when at the lowest spirit level.
  • Loses access to certain mix-up options when at the lowest spirit level.

The Spirit Meter

Visual representation of the four spirit levels as seen in-game, in descending order from level 1 at the top to level Max at the bottom. Myon (the thing that follows Youmu) will change its colour to match Youmu's current spirit level if it's in wisp form.

Youmu's spirit meter is her unique mechanic for Gensokyo Reloaded, serving as an integral part of her gameplay and acting as a general indicator of how well she is performing in battle at any given time. Youmu starts a match at spirit level 2 with 35% of the gauge filled in, and must work her way up from there to the coveted level Max while also avoiding situations that can potentially lower it to the undesirable level 1. Spirit can be acquired by either successfully landing hits on an opponent or standing within 50 in-game units of them while not performing certain actions; conversely, spirit is lost when whiffing attacks or if an opponent successfully lands hits on Youmu.

The amount of spirit passively generated from being within the required opponent proximity is dependant on Youmu's current spirit level; if she's at either spirit levels 1 or 2, spirit gain is 0.3% every frame (or 18% a second), whereas if she's at spirit levels 3 or Max, spirit gain is reduced by a third to 0.2% every frame (or 12% a second). Passive generation is temporarily disabled if Youmu uses any move listed under the Movelist section, activates a dash, is successful in blocking an attack (but not if she's preparing to block one), or is in any hitstate.

The thresholds for spirit levels are as follows:

Level 1: 0% ~ <30% spirit
Level 2: 30% ~ <70% spirit
Level 3: 70% ~ <95% spirit
Level Max: 95% ~ 100% spirit

Increased spirit levels will usually provide Youmu with higher damage and/or improved frame data on most of her attacks, the latter of which can open up additional combo routes or make her pressure much safer; in addition to this, there are some target combos that only become available with higher spirit levels, which further bolster the character's mix-up and combo capabilities. At spirit level Max, Youmu gains access to a secondary last word that provides her with an extremely damaging combo finisher, which when used in conjunction with the other benefits she gains from being at that spirit level, gives her one of the most damaging combo strings in the game.

Statistics

Life Chain Type Walk Velocities (UPF) Jump Startup Jump Velocities (UPF)
Forward Back Forward Back
850 I 2.3 -2.0 4 2.3 -2.0
Forward Dash Forward Air Dash
Startup Velocity (UPF) Duration Recovery Startup Velocity (UPF) Land Recovery
4 6 12~66 8 6 4.5 8
Back Dash Back Air Dash
Startup Velocity (UPF) Duration Recovery Startup Velocity (UPF) Land Recovery
6 -7 24 8 4 -5.25 8


Movelist

Normals

Standing ButtonA.png
Hit Damage Spirit levels 1 & 2: 20
Spirit level 3: 22
Spirit level Max: 26
Guard Damage 0
Guard Type Attack can be blocked while either standing or crouching Proration 0.95
P1 Power Gain 40 P2 Power Gain 20
Properties Move can be chained into itself
Adds 30 spirit on hit, deducts 30 spirit on whiff.
Startup Active Recovery Total Advantage
4 2 6 12 +6 +3


Standing ButtonB.png
Hit Damage Spirit levels 1 & 2: 41
Spirit level 3: 45
Spirit level Max: 50
Guard Damage 0
Guard Type Attack can be blocked while either standing or crouching Proration 0.9
P1 Power Gain 60 P2 Power Gain 30
Properties Adds 45 spirit on hit, deducts 45 spirit on whiff.
Version Startup Active Recovery Total Advantage
Spirit level 1 6 2 14 22 +1 -2
Spirit level 2 6 2 13 21 +2 -1
Spirit levels 3 & Max 6 2 12 20 +3 ±0


Standing ButtonC.png
Hit Damage Spirit levels 1 & 2: 57
Spirit level 3: 62
Spirit level Max: 67
Guard Damage 0
Guard Type Attack can be blocked while crouching Proration 0.8
P1 Power Gain 90 P2 Power Gain 45
Properties Adds 65 spirit on hit, deducts 65 spirit on whiff.
Can cancel into Overhead Slash starting at spirit level 2.
Version Startup Active Recovery Total Advantage
Spirit level 1 9 4 18 31 +1 -2
Spirit level 2 9 4 16 29 +2 -1
Spirit levels 3 & Max 9 4 14 27 +3 ±0


Crouching ButtonA.png
Hit Damage Spirit level 1: 18
Spirit level 2: 20
Spirit level 3: 23
Spirit level Max: 25
Guard Damage 0
Guard Type Attack can be blocked while crouching Proration 0.92
P1 Power Gain 40 P2 Power Gain 20
Properties Move can be chained into itself
Adds 30 spirit on hit, deducts 30 spirit on whiff.
Startup Active Recovery Total Advantage
4 2 8 14 +4 +1


Crouching ButtonB.png
Hit Damage Spirit levels 1 & 2: 35
Spirit level 3: 40
Spirit level Max: 56
Guard Damage 0
Guard Type Attack can be blocked while crouching Proration 0.85
P1 Power Gain 60 P2 Power Gain 30
Properties Adds 45 spirit on hit, deducts 45 spirit on whiff.
Startup Active Recovery Total Advantage
4 2 11 17 +1 -3


Crouching ButtonC.png
Hit Damage Spirit levels 1 & 2: 60
Spirit level 3: 65
Spirit level Max: 70
Guard Damage 0
Guard Type Attack can be blocked while crouching Proration 0.75
P1 Power Gain 90 P2 Power Gain 45
Properties Knockdown cannot be tech recovered (Trip)
Adds 65 spirit on hit, deducts 65 spirit on whiff.
Startup Active Recovery Total Advantage
7 2 23 32 D -7


Aerial ButtonA.png
Hit Damage Spirit levels 1 & 2: 36
Spirit level 3: 38
Spirit level Max: 42
Guard Damage 0
Guard Type Attack can be blocked while standingAttack can be blocked while airborne Proration 0.9
P1 Power Gain 40 P2 Power Gain 20
Properties Aironly.png
Adds 30 spirit on hit, deducts 30 spirit on whiff.
Startup Active Recovery Total Advantage
3 12 -- -- -- --


Aerial ButtonB.png
Hit Damage Spirit levels 1 & 2: 41
Spirit level 3: 46
Spirit level Max: 51
Guard Damage 0
Guard Type Attack can be blocked while standingAttack can be blocked while airborne Proration 0.85
P1 Power Gain 60 P2 Power Gain 30
Properties Aironly.png
Adds 45 spirit on hit, deducts 45 spirit on whiff.
Startup Active Recovery Total Advantage
5 5 -- -- -- --


Aerial ButtonC.png
Hit Damage Spirit level 1: 50
Spirit level 2: 55
Spirit level 3: 60
Spirit level Max: 70
Guard Damage 0
Guard Type Attack can be blocked while standingAttack can be blocked while airborne Proration 0.8
P1 Power Gain 90 P2 Power Gain 45
Properties Aironly.png
Adds 65 spirit on hit, deducts 65 spirit on whiff.
Startup Active Recovery Total Advantage
6 3 -- -- -- --


Command Moves

Throw
ButtonB.png+ButtonC.png  or  B.png+ButtonB.png+ButtonC.png
Hit Damage Spirit levels 1 & 2: 70
Spirit level 3: 75
Spirit level Max: 80
Guard Damage N/A
Guard Type Attack cannot be blocked Proration 0.5
P1 Power Gain 80 P2 Power Gain 40
Properties Move is attributed as a throw, works against grounded opponentsKnockdown cannot be tech recovered
Does not make contact with opponents in hitstun or blockstun.
Startup Active Recovery Total Advantage
2 2 20 24 D D


Overhead Slash
F.png+ButtonB.png
Hit Damage Spirit levels 1 & 2: 55
Spirit level 3: 60
Spirit level Max: 65
Guard Damage 0
Guard Type Attack can be blocked while standing Proration 0.8
P1 Power Gain 80 P2 Power Gain 40
Properties Adds 45 spirit on hit, deducts 45 spirit on whiff.
Can cancel into Sting at spirit level Max.
Version Startup Active Recovery Total Advantage
Spirit level 1 19 4 13 36 ±0 -3
Spirit level 2 17 4 13 34 ±0 -3
Spirit levels 3 & Max 15 4 13 32 ±0 -3


Sting
F.png+ButtonC.png
Hit Damage Spirit levels 1 & 2: 65
Spirit level 3: 70
Spirit level Max: 75
Guard Damage 0
Guard Type Attack can be blocked while either standing or crouching Proration 0.8
P1 Power Gain 90 P2 Power Gain 45
Properties Adds 65 spirit on hit, deducts 65 spirit on whiff.
Version Startup Active Recovery Total Advantage
Spirit level 1 15 2 26 43 -3 -8
Spirit level 2 14 2 24 40 -1 -6
Spirit levels 3 & Max 13 2 22 37 +1 -4


Slashing a Flower Upon One's Head
D.png+ButtonC.png
Hit Damage Spirit levels 1 & 2: 65
Spirit level 3: 70
Spirit level Max: 75
Guard Damage 0
Guard Type Attack can be blocked while standingAttack can be blocked while airborne Proration Spirit level 1: 0.8
Spirit level 2: 0.8 / 0.72
Spirit levels 3 & Max: 0.72
P1 Power Gain 90 P2 Power Gain 45
Properties Aironly.png
Adds 65 spirit on hit, deducts 65 spirit on whiff.
Spirit level 2 counter hit, spirit level 3, and spirit level Max versions: Ground bounce and subsequent knockdown cannot be tech recovered
Version Startup Active Recovery Total Advantage
Spirit level 1 13 Until landing 19L -- -- --
Spirit level 2 13 Until landing 17L -- -- --
Spirit levels 3 & Max 13 Until landing 15L -- D --


Specials

Guard Cancel
RQCB.png A, B, or C during blockstun
Hit Damage 80 Guard Damage 16
Guard Type Attack can be blocked while either standing or crouching Proration 0.1
P1 Power Gain -1000 P2 Power Gain 40
Properties Move grants invulnerability during startup and any amount of active framesKnockdown cannot be tech recovered
Cannot cause a K.O.
Startup Active Recovery Total Advantage
0+6 2 42 50 D -20
Notes on Frame Data Startup invulnerability 1f~20f.


Slash of Life & Death
QCF.png A, B, or C
Hit Damage ButtonA.png version: 35 / 40
ButtonB.png version: 40 / 45
ButtonC.png version: 45 / 50
Guard Damage ButtonA.png version: 7 / 5 / 6
ButtonB.png version: 8 / 6 / 7
ButtonC.png version: 9 / 7 / 8
Guard Type Attack can be blocked while either standing or crouching*
Attack can be blocked while standingAttack can be blocked while airborne*
Proration 0.9 / 0.8
P1 Power Gain 15x340x3 P2 Power Gain 20x3
Properties F.png+A, B, or C during attack for up to 2 additional attacks.
1st & 2nd attacks: Knockdown can be tech recovered just before touching the ground by holding A, B, or C*
3rd attack: Knockdown can be tech recovered just before touching the ground by holding A, B, or C
Version Startup Active Recovery Total Advantage
Spirit level 1 ButtonA.png 1st attack 7 2 23 32 ±0 -3
Spirit level 1 ButtonA.png 2nd attack 7 2 25 34 -1 -5
Spirit level 1 ButtonA.png 3rd attack 7 2 11 + 18L 38 D -8
Spirit level 1 ButtonB.png 1st attack 7 2 24 33 -1 -4
Spirit level 1 ButtonB.png 2nd attack 7 2 28 37 -4 -8
Spirit level 1 ButtonB.png 3rd attack 7 2 11 + 22L 42 D -12
Spirit level 1 ButtonC.png 1st attack 7 2 30 39 -4 -7
Spirit level 1 ButtonC.png 2nd attack 7 2 35 44 -6 -10
Spirit level 1 ButtonC.png 3rd attack 7 2 11 + 24L 44 D -14
Spirit level 2 ButtonA.png 1st attack 7 2 22 31 +1 -2
Spirit level 2 ButtonA.png 2nd attack 7 2 23 32 +1 -3
Spirit level 2 ButtonA.png 3rd attack 7 2 11 + 16L 36 D -6
Spirit level 2 ButtonB.png 1st attack 7 2 23 32 ±0 -3
Spirit level 2 ButtonB.png 2nd attack 7 2 26 35 -2 -6
Spirit level 2 ButtonB.png 3rd attack 7 2 11 + 20L 40 D -10
Spirit level 2 ButtonC.png 1st attack 7 2 28 37 -2 -5
Spirit level 2 ButtonC.png 2nd attack 7 2 33 42 -4 -8
Spirit level 2 ButtonC.png 3rd attack 7 2 11 + 22L 42 D -12
Spirit levels 3 & Max ButtonA.png 1st attack 7 2 20 29 +3 ±0
Spirit levels 3 & Max ButtonA.png 2nd attack 7 2 21 30 +3 -1
Spirit levels 3 & Max ButtonA.png 3rd attack 7 2 11 + 14L 34 D -4
Spirit levels 3 & Max ButtonB.png 1st attack 7 2 21 30 +2 -1
Spirit levels 3 & Max ButtonB.png 2nd attack 7 2 24 33 ±0 -4
Spirit levels 3 & Max ButtonB.png 3rd attack 7 2 11 + 18L 38 D -8
Spirit levels 3 & Max ButtonC.png 1st attack 7 2 26 35 ±0 -3
Spirit levels 3 & Max ButtonC.png 2nd attack 7 2 31 40 -2 -6
Spirit levels 3 & Max ButtonC.png 3rd attack 7 2 11 + 20L 40 D -10


Insightful Sword
RDP.png ButtonA.png / ButtonB.png
Hit Damage 140 Guard Damage N/A
Guard Type Attack cannot be blocked Proration 0.6 | 0.8
P1 Power Gain 1580 P2 Power Gain 40
Properties Move counterattacks if struck by an opposing attackKnockdown cannot be tech recovered
Startup Active Recovery Total Advantage
1 14 17 31 D D


Netherworld Reflection Slash
RDP.png ButtonC.png
Hit Damage 70 Guard Damage 14
Guard Type Attack can be blocked while standing, crouching, or airborne Proration 0.922
P1 Power Gain 1550 P2 Power Gain 25
Properties Move is attributed as a projectileMove counters enemy attacks with the projectile attributionKnockdown can be tech recovered just before touching the ground by holding A, B, or C*
Startup Active Recovery Total Advantage
0 16 22 38 -- --


Crescent Moon Slash
DP.png A, B, or C
Hit Damage Spirit level 1
Ground ButtonA.png version: 85
Ground ButtonB.png version: 45 + 60
Ground ButtonC.png version: 45 + 45 + 60
Aerial ButtonA.png version: 25x3
Aerial ButtonB.png version: 30x3
Aerial ButtonC.png version: 36x3
Spirit level 2
Ground ButtonA.png version: 90
Ground ButtonB.png version: 47 + 62
Ground ButtonC.png version: 47 + 47 + 62
Aerial ButtonA.png version: 27x3
Aerial ButtonB.png version: 32x3
Aerial ButtonC.png version: 38x3
Spirit level 3
Ground ButtonA.png version: 95
Ground ButtonB.png version: 49 + 65
Ground ButtonC.png version: 49 + 49 + 65
Aerial ButtonA.png version: 27x3
Aerial ButtonB.png version: 32x3
Aerial ButtonC.png version: 38x3
Spirit level Max
Ground ButtonA.png version: 95
Ground ButtonB.png version: 52 + 65
Ground ButtonC.png version: 52 + 52 + 65
Aerial ButtonA.png version: 27x3
Aerial ButtonB.png version: 32x3
Aerial ButtonC.png version: 38x3
Guard Damage Spirit level 1
Ground ButtonA.png version: 17
Ground ButtonB.png version: 6 + 11
Ground ButtonC.png version: 6 + 6 + 12
Aerial ButtonA.png version: 4x3
Aerial ButtonB.png version: 5x3
Aerial ButtonC.png version: 6x3
Spirit level 2
Ground ButtonA.png version: 18
Ground ButtonB.png version: 6 + 12
Ground ButtonC.png version: 6 + 6 + 13
Aerial ButtonA.png version: 4x3
Aerial ButtonB.png version: 5x3
Aerial ButtonC.png version: 6x3
Spirit levels 3 & Max
Ground ButtonA.png version: 19
Ground ButtonB.png version: 7 + 13
Ground ButtonC.png version: 7 + 7 + 14
Aerial ButtonA.png version: 5x3
Aerial ButtonB.png version: 6x3
Aerial ButtonC.png version: 7x3
Guard Type Ground ButtonA.png version: Attack can be blocked while either standing or crouching*Attack can be blocked while standing, crouching, or airborne*
Ground ButtonB.png version: Attack can be blocked while either standing or crouching*Attack can be blocked while standing, crouching, or airborne*
Ground ButtonC.png version: Attack can be blocked while either standing or crouching*Attack can be blocked while standing, crouching, or airborne*
Aerial version: Attack can be blocked while standingAttack can be blocked while airborne
Proration Ground ButtonA.png version: 0.8
Ground ButtonB.png version: 0.9 + 0.85
Ground ButtonC.png version: 0.9x2 + 0.85
Aerial version: 0.92x3
P1 Power Gain Ground ButtonA.png version: 4580
Ground ButtonB.png version: 4540x2
Ground ButtonC.png version: 4540x3
Aerial version: 3030x3
P2 Power Gain Ground ButtonA.png version: 40
Ground ButtonB.png version: 20x2
Ground ButtonC.png version: 20x3
Aerial version: 15x3
Properties Airok.pngKnockdown cannot be tech recovered
Ground ButtonA.png version: Move grants invulnerability during startup and any amount of active frames
Ground ButtonB.png version: Move grants invulnerability to enemy attacks with the projectile attribution
Version Startup Active Recovery Total Advantage
Ground ButtonA.png 4 6 29 + 14L 53 D -28
Ground ButtonB.png 4 2 (19) 3 33 + 14L 75 D -29
Ground ButtonC.png 5 2 (18) 2 (19) 3 37 + 14L 100 D -33
Aerial spirit level 1 ButtonA.png 8 3 + 3 + 3 14L -- D --
Aerial spirit level 1 ButtonB.png 11 3 + 3 + 3 14L -- D --
Aerial spirit level 2 ButtonC.png 14 3 + 3 + 3 14L -- D --
Aerial spirit level 2 ButtonA.png 6 3 + 3 + 3 14L -- D --
Aerial spirit level 2 ButtonB.png 9 3 + 3 + 3 14L -- D --
Aerial spirit level 2 ButtonC.png 12 3 + 3 + 3 14L -- D --
Aerial spirit levels 3 & Max ButtonA.png 4 3 + 3 + 3 14L -- D --
Aerial spirit levels 3 & Max ButtonB.png 7 3 + 3 + 3 14L -- D --
Aerial spirit levels 3 & Max ButtonC.png 10 3 + 3 + 3 14L -- D --
Notes on Frame Data Ground ButtonA.png version: startup invulnerability 1f~7f.
Ground ButtonB.png version: projectile invulnerability 1f~28f.


Heart Carving Cut
HCB.png A, B, or C
Hit Damage Spirit levels 1 & 2
ButtonA.png & ButtonC.png versions: 100
ButtonB.png version: 110
Spirit level 3
ButtonA.png & ButtonC.png versions: 105
ButtonB.png version: 115
Spirit level Max
ButtonA.png & ButtonC.png versions: 115
ButtonB.png version: 125
Guard Damage Spirit levels 1 & 2
ButtonA.png & ButtonC.png versions: 20
ButtonB.png version: 22
Spirit level 3
ButtonA.png & ButtonC.png versions: 21
ButtonB.png version: 23
Spirit level Max
ButtonA.png & ButtonC.png versions: 23
ButtonB.png version: 25
Guard Type Attack can be blocked while either standing or crouching Proration 0.8
P1 Power Gain 45120 P2 Power Gain 60
Properties Move grants invulnerability to enemy attacks with the projectile attribution
ButtonA.png version: Knockdown can be tech recovered just before touching the ground by holding A, B, or C*
ButtonB.png & ButtonC.png versions: Knockdown can be tech recovered just before touching the ground by holding A, B, or C
Version Startup Active Recovery Total Advantage
Spirit level 1 ButtonA.png 16 15 12 43 +1 -2
Spirit level 1 ButtonB.png 24 15 12 51 D -4
Spirit level 1 ButtonC.png 24 15 12 51 D -8
Spirit level 2 ButtonA.png 14 15 12 41 +1 -2
Spirit level 2 ButtonB.png 21 15 12 48 D -4
Spirit level 2 ButtonC.png 21 15 12 48 D -8
Spirit levels 3 & Max ButtonA.png 12 15 12 39 +1 -2
Spirit levels 3 & Max ButtonB.png 18 15 12 45 D -4
Spirit levels 3 & Max ButtonC.png 18 15 12 45 D -8
Notes on Frame Data Spirit level 1 ButtonA.png version: projectile invulnerability 15f~31f.
Spirit level 1 ButtonB.png & ButtonC.png versions: projectile invulnerability 23f~39f.
Spirit level 2 ButtonA.png version: projectile invulnerability 13f~29f.
Spirit level 2 ButtonB.png & ButtonC.png versions: projectile invulnerability 20f~36f.
Spirit levels 3 & Max ButtonA.png version: projectile invulnerability 11f~27f.
Spirit levels 3 & Max ButtonB.png & ButtonC.png versions: projectile invulnerability 17f~33f.


Lotus Stance Cut
HCF.png A, B, or C
Hit Damage Spirit level 1
ButtonA.png version: 24x3
ButtonB.png version: 33x2
ButtonC.png version: 60
Spirit level 2
ButtonA.png version: 26x3
ButtonB.png version: 36x2
ButtonC.png version: 65
Spirit level 3
ButtonA.png version: 28x3
ButtonB.png version: 39x2
ButtonC.png version: 70
Spirit level Max
ButtonA.png version: 32x3
ButtonB.png version: 44x2
ButtonC.png version: 80
Guard Damage Spirit level 1
ButtonA.png version: 5x3
ButtonB.png version: 7x2
ButtonC.png version: 12
Spirit level 2
ButtonA.png version: 6x3
ButtonB.png version: 8x2
ButtonC.png version: 13
Spirit level 3
ButtonA.png version: 28x3
ButtonB.png version: 39x2
ButtonC.png version: 14
Spirit level Max
ButtonA.png version: 32x3
ButtonB.png version: 44x2
ButtonC.png version: 16
Guard Type Attack can be blocked while standing, crouching, or airborne Proration ButtonA.png version: 0.947x3
ButtonB.png version: 0.92x2
ButtonC.png version: 0.85
P1 Power Gain ButtonA.png version: 3020x3
ButtonB.png version: 3030x2
ButtonC.png version: 3060
P2 Power Gain ButtonA.png version: 10x3
ButtonB.png version: 15x2
ButtonC.png version: 30
Properties Move is attributed as a projectileKnockdown can be tech recovered just before touching the ground by holding A, B, or C
ButtonA.png version: adds 40 spirit for each hit, deducts 40 spirit on whiff, can only hit up to 3 times.
ButtonB.png version: adds 21 spirit for each hit, deducts 40 spirit on whiff, can only hit up to 2 times.
ButtonC.png version: adds 15 spirit on hit, deducts 40 spirit on whiff.
Version Startup Active Recovery Total Advantage
ButtonA.png 32 1~30 32 65 D +3
ButtonB.png 29 1~30 29 59 D -1
ButtonC.png 26 1~30 26 53 D -5


Spell Cards

Life Ending Sword "Sword of Meditation"
QCF.png QCF.png A, B, or C
Hit Damage Spirit levels 1~3: 48x6
Spirit level Max: 52x6
Guard Damage Spirit levels 1~3: 7x6
Spirit level Max: 8x6
Guard Type Attack can be blocked while standing Proration 0.92x6
P1 Power Gain -1000 P2 Power Gain 50x6
Properties Attack can hit opponents when they're lying downKnockdown cannot be tech recovered
Adds 50 spirit for each hit, deducts 50 spirit for each whiff.
Version Startup Active Recovery Total Advantage
Spirit level 1 0+14 2 + 2 + 2 + 2 + 2 + 2 54 80 D -33
Spirit level 2 0+14 2 + 2 + 2 + 2 + 2 + 2 49 75 D -28
Spirit levels 3 & Max 0+14 2 + 2 + 2 + 2 + 2 + 2 44 70 D -23


Human Sign "Slash of Present"
QCB.png QCB.png A, B, or C
Hit Damage Spirit level 1: 220
Spirit level 2: 240
Spirit level 3: 260
Spirit level Max: 155x2
Guard Damage Spirit level 1: 44
Spirit level 2: 48
Spirit level 3: 52
Spirit level Max: 28x2
Guard Type Attack can be blocked while either standing or crouching Proration Spirit levels 1~3: 0.7
Spirit level Max: 0.84x2
P1 Power Gain -1000 P2 Power Gain Spirit levels 1~3: 300
Spirit level Max: 150x2
Properties Move grants full invincibility*Knockdown cannot be tech recovered
Adds 300 spirit on hit, deducts 300 spirit on whiff.
Version Startup Active Recovery Total Advantage
Spirit levels 1~3 0+9 15 46 70 D -40
Spirit level Max 0+9 12 (3) 9 38 71 D -26
Notes on Frame Data Spirit levels 1~3: invincibility 6f~28f.
Spirit level Max: invincibility 6f~37f.


Last Words

"6-Root Cleansing"
QCB.png QCB.png A, B, and C
Hit Damage Spirit level 1: 340
Spirit level 2: 430
Spirit level 3: 520
Spirit level Max: 600
Guard Damage N/A
Guard Type Attack cannot be blocked Proration 0.1
P1 Power Gain -3000 P2 Power Gain Spirit level 1: 500
Spirit level 2: 550
Spirit levels 3 & Max: 600
Properties "6-Root Cleansing" must be selected at the beginning of the match.
Move is attributed as a throw, works against grounded opponentsKnockdown cannot be tech recovered
Does not make contact with opponents in hitstun or blockstun.
Adds 400 spirit on contact, deducts 400 spirit on whiff.
Startup Active Recovery Total Advantage
1+0 2 61 64 D D


"Secret of Life and Death"
QCB.png QCB.png A, B, and C
Hit Damage N/A Guard Damage N/A
Guard Type N/A Proration N/A
P1 Power Gain -1500~3000 P2 Power Gain N/A
Properties "Secret of Life and Death" must be selected at the beginning of the match.
Depletes all Power upon activation.
Higher Power depletion increases install duration (min 4 seconds at 1500 Power, max 10 seconds at 3000 Power).
Myon turns into a Youmu clone that mimics Youmu's current action, albeit delayed by 12 frames.
Damage output from all attacks is reduced to 60%.
The Youmu clone hitting or whiffing attacks has no effect on the spirit meter.
P1 Power gains are disabled while this move remains active.
Startup Active Recovery Total Advantage
0+6 -- -- 6 -- --


"Matsuyoi-Reflecting Satellite Slash"
QCF.png QCF.png A, B, and C
Hit Damage 580 Guard Damage 116
Guard Type Attack can be blocked while either standing or crouching Proration 0.2
P1 Power Gain -3000 P2 Power Gain 600
Properties Can only be used at spirit level Max.
Move grants invulnerability during startup and any amount of active frames*Knockdown cannot be tech recovered
Attack's damage is not affected by proration.
Deducts 400 spirit on whiff.
Startup Active Recovery Total Advantage
0+4 15 46 65 D -40
Notes on Frame Data Startup invulnerability 1f~23f.


Touhou: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoakumaKoishi KomeijiKomachi OnozukaLie MeilingMamizou FutatsuiwaMarisa KirisameMeimuMimaPatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaSuika IbukiUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Non-playable Characters Meimu
Stages Bamboo Forest of the Lost (Day/Night) • Catwalk in Geyser • Cemetary of Onbashira • Collapsed Boundary • Creek of Genbu • Eientei • Field of Tanuki • Forest of Dolls • Forest of Magic • Garden of the Sun • Gensokyo • Hakugyokurou • Hakurei Shrine (Day/Night/Boundary/Border) • Hakurei Shrine Ruins • Mare Tranquilitatis • Misty Lake • Moriya Shrine • Netherworld • Palace of Earth Spirits • Palanquin Ship (Exterior/Interior) • Scarlet Devil Mansion Basement • Scarlet Devil Mansion Clock Tower (Day/Night) • Scarlet Devil Mansion Foyer • Scarlet Devil Mansion Library (Day/Night) • The Outside World • Untrodden Valley
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